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May 24, 2012, 03:26:06 PM
Philippine Tennis OnlineGeneral CategoryHow To'sRules of Tennis and its Code 1 - 17
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kapuroy_56ers
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« on: June 20, 2008, 01:51:58 PM »

Rules of Tennis 
The Code of Tennis

Colonel Nick Powell

1. Before reading this page you might well ask yourself: Since we have a book that contains all the rules of tennis, why do we need a code? Isn't it sufficient to know and understand all the rules?

2. An answer to these questions could come from this hypothetical situation. Two strangers, A and B, are playing a tightly contested tournament match without officials. On one of B's shots A says: "I can't be sure if it was in or out; therefore, the point is yours." Three games later on one of A's shots B says: "I'm not sure how it was; let's play a let." In two identical situations there are different decisions. If no one else is in favor of a code that works the same on both sides of the net, you can be sure that A is!

3. There are a number of things not specifically set forth in the rules that are covered by custom and tradition only. For example, everybody knows that in case of doubt on a line call your opponent gets the benefit of the doubt, but can you find that in the rules? Further, custom dictates the standard procedures that players will use in reaching decisions. These, then, plus some other similar ones, are the reasons why we need a code, the essential elements of which are set forth here.

4. One of the difficult aspects of tennis is that when a match is played without officials the players themselves have the responsibility for making decisions, particularly line calls; but there is a subtle difference between their decisions and those of an umpire or a linesman. A linesman does his best to resolve impartially a problem involving a line call with the interests of both players in mind, whereas a player must be guided, in this case and in all other cases, by the unwritten law that any doubt must be resolved in favor of his opponent.

5. A corollary of this principle is the fact that a player in attempting to be scrupulously honest on line calls will find himself frequently keeping in play a ball that "might have been out" and that he discovers -- too late -- was out. Even so, the game is much better played this way.

6. In making a line call a player should not enlist the aid of a spectator. In the first place, the spectator has no part in the match and putting him in it may be very annoying to an opponent; in the second, he may offer a call even though he was not in a position to see the ball; in the third, he may be prejudiced; and in the fourth, he may be totally unqualified. All these factors point decisively toward keeping out of the match all persons who are not officially participating.

7. It is both the obligation and prerogative of a player to call all shots landing on, or aimed at, his side of the net, to help his opponent make calls when the opponent requests it, and to call against himself (with the exception of a first service;  any ball that he clearly sees out on his opponent's side of the net. If A just got to B's shot, hitting it several inches above the ground, and there is a question whether A's shot went directly over the net or bounced over, the best determinant is the presence or absence of forward roll on A's shot, with the presence of forward roll being an almost certain sign that A's shot bounced over. In a case like this, B has the prerogative of decision. (For calling service lets, see .)

8. The prime objective in making line calls is accuracy, and all participants in a match should cooperate to attain this objective. When a player does not call an out ball (with the exception of a first serve) against himself when he clearly sees it out -- whether he is requested to do so by his opponents or not -- he is cheating.

9. All players being human, they will all make mistakes, but they should do everything they can to minimize these mistakes, including helping an opponent. No player should question an opponent's call unless asked. When an opponent's opinion has been requested and he has given a positive opinion it must be accepted; if neither player has an opinion the ball is considered good. Obviously, aid from an opponent is available only on a call that terminates a point. In accordance with the laws of parallax, the opinion of a player looking down a line is much more likely to be accurate than that of a player looking across a line.

9.1. When you are looking across a line don't call a ball out unless you can clearly see part of the court between where the ball hit and the line. This means if you are half a court or so away and a ball lands within two inches of a line it is almost impossible for you to call it with accuracy. A player who stands on one base line and questions a call concerning a ball that landed near the other base line is probably being ridiculous.

9.2. Unless you have made a local ground rule designed to save chasing balls that are obviously going out, when you catch in the air a ball that is in play you have lost the point, regardless of whether you are inside or outside the court.

10. Any call of "out", "let", or "fault" must be made instantaneously; otherwise, the ball is presumed good and still in play. In this connotation "instantaneously" means that the call is made before either an opponent has hit the return or the return has gone out of play. Most important: a ball is not out until it is called out.

11. The requirement for an instantaneous call will quickly eliminate the "two chance" option that some players practice. To illustrate, C is advancing to the net for an easy putaway when he sees a ball from an adjoining court rolling towards him. He continues his advance and hits the shot, only to have his supposed easy putaway fly over the baseline. C then makes a claim for a let, which is obviously not valid. C could have had a let had he stopped when he first saw the ball rolling towards him, but when he saw it and then continued on to hit the easy shot he forfeited his right to a let. He took his chance to win or lose, and he is not entitled to a second one.

12. Another situation eliminated by the instantaneous call requirement is that in which a player returns the ball, at the same time yelling: "I don't know." This sort of call constitutes a puzzle which should not be thrown at any opponent.

13. In living up to the instantaneous call requirement it is almost certain that there will be out balls that are played. On a fast first service, for example, sometimes the ball will be moving so rapidly that the receiver has hit the ball and it has gone into play (maybe for a placement) or into the net before an out call can be made. In such cases, the receiver is considered as having taken his chance, and he is entitled to only one, whether he made a putaway or an error. Likewise, when the server and his partner thought to be out the ball which was good and didn't play their opponents' return, they lose the point. The purists' argument that a ball that is out cannot be played under any circumstances falls before the practicality of the player's responsibility to make calls. Otherwise, after a point involving a long rally had been concluded a player could discover an out mark made at the beginning of the point and ask that the point he had just lost be awarded to him. It is only fair that any time you cause your opponent to expend energy he should have a chance to win the point; and when you fail in your duties as a linesman you pay by letting an out ball stay in play. From strictly the practical view, the instantaneous call rule will eliminate much indecision and unpleasantness.

14. Any ball that cannot be called out is presumed to have been good, and a player cannot claim a let on the basis that he did not see a ball. If this were not so, picture your opponent at the net ready to tap away a sitter. As he does so your back is to him. Can you ask for a replay because you didn't see where his shot landed? If you could, the perfect defense has been found against any shot that is out of reach: close your eyes before it touches the court.

15. One of tennis' most infuriating moments occurs when after a long hard rally a player makes a clean placement and hears his opponent say: "I'm not sure if it was good or out. Let's play a let." Remember that it is each player's responsibility to call all balls landing on, or aimed at, his side of the net, and if a ball can't be called out with surety, it is good. When you ask for a replay of a point because you say your opponent's shot was really out but you want to give him "a break," you are deluding yourself; you must have had some small shred of doubt and that doubt means the point should be your opponent's. Further, telling your opponent to "take two" is usually not so generous as it might sound.

16. When time and the court surface permit, a player should take a careful second look at any point-ending placement that is close to a line. Calls based on a "flash look" are often inaccurate, and the "flash look" system has a high probability of being unfair to an opponent.

17. In doubles when one partner calls a ball out and the other one good, the doubt that has been established means the ball must be considered to have been good. The reluctance that some doubles players have to overrule their partners is secondary to the importance of not letting your opponents suffer from a bad call. The tactful way to achieve the desired result is to tell your partner quietly that he has made a mistake and then let him overrule himself. If it comes to a showdown, untactful honesty is preferable to tactful dishonesty.
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